5 more changes We want in State of Decay 2

State of Decay 2 is still set to be released sometime in Spring of 2018. And developer Undead Labs are keeping all the information to themselves. While we know the game will come with some quality of life changes such as the addition of co-op, the new Blood Plague a bigger map,  upgraded graphics and gameplay on the Unreal 4 engine. But other than that we really haven’t gotten much.

Now we’ve searched the internet, and we’ve searched the forums to see what you guys saw after a few weeks ago when we gave you 5 changes we want to first stay to decay 2.

And because we couldn’t stop thinking about it we’re gonna give you 5 more. So here’s 5 more changes we want in State of Decay 2.

Num #1: Hostile humans

We’re going to start by saying we don’t want State of Decay 2 to turn into the Walking Dead. As much as we love The Walking Dead - who puts survival against humans as their main plot point over surviving the zombies. We definitely want the State of Decay franchise to keep putting the zombies as the overall antagonist.

That being said: it would be nice to have some parts of the story move to a place. Where we can come across other communities or maybe even just a small group survivors. Where we can make some choices to either kill them or try and get them to join us.

Again we know that most people love State of Decay because of the challenge of dealing with the zombies. And that even when you’re a seasoned veteran. You still need to keep on your toes or risk getting too relaxed and causing one of your peoples deaths.

But it would be a nice change of pace to have to suddenly worry about coming across other survivors - who may be trying to help or hurt you. If nothing else, it would provide a little more life to the game. Giving us that feeling that we’re not the only ones trying to survive. We cannot stress enough how we don’t want this to be the main approach of the game. Though we would welcome the change in small doses.

Num #2: Car realism.

In our last post we mentioned that the vehicles in the game needed to have the controls and physics brought up to par with the current generation. But this time we wanted to address the realism on vehicles as a whole. Overall vehicles in the first game were pretty overpowered being able to get you out of any sticky situation.

If you could just get to it in time in the sequel. We hope the vehicles are at least a little more of a hassle to the player. If nothing else but to add to the overall apocalyptic atmosphere.

In the apocalypse, you would have to hotwire most cars you came across. Even if the keys were inside the doors are most likely to be locked in the first place. Now the game definitely does the locking when it comes to certain buildings as a whole.

Well one of the main reasons that ninja is even in the game in the first place. But while a lot of the doors we come across are locked for some reason none of the vehicles are ever locked.

Then you would have to make sure you were constantly on the look out for gasoline pretty much everywhere you went. You would definitely rethink driving across the entire map if you did know that you’d have enough gas to make it back.

We don’t need taking care of our vehicles to be a main priority in the game. Though we do want the game to make you feel the vehicles are as precious as they make you feel ammo is.

Num #3: Character creation/RPG elements.

We know this really doesn’t go along with the type of game. State of Decay is being a game more about a community rather than about one specific protagonist. We would still really love the option for one of those community members to be ourselves. If nothing else, but to give us a better direct emotional link to the community. We’d imagine a lot more people would care about going back to make sure that last hoard didn’t kill your home base.

When you’re out playing with a secondary character and you realize oh my gosh my main character is still back at home. Another thing is this could help eliminate the chance that while a multiplayer multiple people are playing is the same character. Yes we understand there’s gonna be a lot added in State of Decay 2. But that doesn’t stop those chances from happening.

Also while we’ve heard a lot has been added in the game .When it comes to traits and skills we really hope that Uundead Labs adds a little more RPG aspect into the game.

This doesn’t mean that we suddenly need houses to start having elaborate puzzles or that the game should include some kind of super item we need to find to stop the apocalypse. But like in our last video where we felt there should be some sort of small gear system.

We also feel that the game would benefit with a little more options with our characters. Sure the first game let us choose special moves. When we maxed out our stats. We’re just hoping to have more options. And maybe a little bit more leniency on choosing those skills.

Num #4: Story driven characters/Buildings.

Everyone knows you can tell a great story without ever speaking a word. And demo zombies literature the creator’s usually go out of their way to do this on a regular basis. It’s almost become a required trope for the genre.

Examples would be walking into a room to see a hanging corpse or mass suicide or going into a building only to see a car crashed into it and killed a bunch of people.

The State of Decay did this on a small scale. Most you will remember the plane crash in the field. The plane crashed into the house. The man killed in the cooking fryer and the dead dog.

But the problem with these areas is they’re just there for show. Sure the plane crash in the field has boxes free to search in the plane, crashed in the house prevents  you from entering.

But we are hoping for areas where these things matter more. Like say you come across a house, you can’t get into through any of the doors. Because they’re barricaded so you need to find that open window only to discover that the house is full of zombies. Because something went incredibly wrong. Or coming across an area where someone changed zombies like dogs. And hoped that it would protect them from others.

We know it may be a small thing. But there are plenty of little stories. Undead Labs could sneak in that would make us told: “Oh my god, what the heck happened here”.

Num #5: Change focus from surviving to rebuilding.

Now we have to clarify. We still want State of Decay 2 formula to remain mostly unchanged from the first game. Find some friends build a base. But we would like at some point in the game for you to be able to set up real-life safe zones.

Now like you can do with outposts, but on a more permanent basis. Using the first game as an example say you made your home base the freight warehouse got enough supplies for months enough weapons and medicine for everyone.

But you found yourself having more people than space say at this point instead of being no longer able to take on more survivors.

The game tells you to go set up a secondary home base somewhere else. Or it tells you to clear the adjacent building. So that you’re able to expand the base that you currently have.

You’d start out clearing the building like you would currently do to build an outpost. Then you have to make sure all the windows are boarded.

And last the game would put you in some kind of base defense. while your other survivors came to put up a fence. Once  all that is done there you go. You have an extension to your base yhen over time you could continue to do this until you pretty much have the whole town is back to normal as possible.

After that a massive hoard comes kills everyone you have to flee to the next map and start all over. This might not be the best way to go about implementing this into the game. But it could lead to hours and hours of extra playtime.

Not to mention this changes the narrative of the game. Rather than being about you surviving in your small community of survivors surviving. You end up being about trying to rebuild the town and take everything back and live as normal a life as you can.

P/s:But that’s all we got for you did you like our list tell us what you thought down below in the comments.

What do you want added in State of Decay 2?

Are you ready for State of Decay 2 because it feels like spring 2018 can’t come soon enough. But no matter what happens we will still see you next time.



Leave a Reply

Your email address will not be published. Required fields are marked *